Software and art engineering I started my career as a research engineer at INRIA, and in the same time I was part of a digital art association. I am now a freelancer and artist. This makes me an exotic developer able to quickly adapt to very different environments.
I designed and developed Comme un Dessein, an interactive installation composed of a web interface on which anybody can draw and vote, and a large scale vertical plotter which draws the result of the general will. The purpose of this artwork is to talk about participative democracy and the emerging horizontal and collaborative practices.
ProBuilder is a Unity for building and editing 3D objects, directly in the level editor. The goal of this project was to develop a similar plugin for UnrealEngine to provide quick, simple and powerful modeling tool to create real time interactive 3D applications for the video game industry, and potentially for architects and object designers.
Developed video jockey software and algorithms for music festivals, and interactive kinect applications for artistic events. The teamwork enabled me to dive into new media art world, and to grasp involved technologies like Openframeworks, WebGL, GLSL, OpenCL, OpenGL, and Quartz Composer.
I always wanted to study and exploit the potential of the internet. More specifically I am interested in the way people collaborate and create together. Hence I started working on Romanesco, a collaborative drawing application based on an infinite canvas. The goal of this project is also to bring developers together to create a wide library of diverse drawing tools.
Developed a logo detection and identification system in the context of the European project FIIA, a collaboration between the french research laboratory INRIA and the Icelandic computer vision company Videntifier. This project was a perfect occasion to put the computer vision theory I learned into practice. During this 18 months I enhanced my skills in OpenCV and Qt, and I coped with engineering project management.